- Choose house - Allocate characteristics - Choose virtues & flaws - Allocate XP to abilities - Allocate XP to arts/spells - Add flavour (background, sigil, appearance, etc - based on the above)
Not much different from:
- Roll stats - Choose Service - Decide whether to go for pre-enlistment - Roll for survival etc - Choose skill tables and roll on them - Decide on detail of skills, and whether to re-enlist - Muster out
Or
- Choose class - Roll/allocate stats & HP - Track down all your race/class specials - Choose feats - Allocate points to skills - Choose spells - Add flavour (if desired)
I think the main difference is that virtues and flaws allow for a much richer variation between characters than most systems give you, so you want to think about it a bit more.
no subject
- Choose house
- Allocate characteristics
- Choose virtues & flaws
- Allocate XP to abilities
- Allocate XP to arts/spells
- Add flavour (background, sigil, appearance, etc - based on the above)
Not much different from:
- Roll stats
- Choose Service
- Decide whether to go for pre-enlistment
- Roll for survival etc
- Choose skill tables and roll on them
- Decide on detail of skills, and whether to re-enlist
- Muster out
Or
- Choose class
- Roll/allocate stats & HP
- Track down all your race/class specials
- Choose feats
- Allocate points to skills
- Choose spells
- Add flavour (if desired)
I think the main difference is that virtues and flaws allow for a much richer variation between characters than most systems give you, so you want to think about it a bit more.